Saturday, May 15, 2010

MORE HAKOS ON THE MOVE!!

Yes, they're back.  I've been dreaming all kinds of shorted circuits and now the Hakos have returned with a foce.  Not only are there the classic like Telebot, the Masters and Alpha One, but the Ninjarillas, Brainliens, and Hakozillas have brought along Hakophibians and Rustaceans and the Tinkerbots are busy building Rockets, Blimps and Speeders for the Hakos to race along in.

Spots you can spot the Hakos:

United Coffee House
2114 Sutterville Road
Sacramento, CA 95822
Open Mon-Thu 6am-6pm; Fri 6am-4pm; Weekends 7am-2pm

Side Show Studios Custom Tattoo and Fine Art
5635 Freeport Boulevard
Sacramento, CA 95822-3527
(916) 391-6400
Open Daily 10am-10pm

Toy Fusion (On going exhibit 'cause Andrew adopted a few)
1908 El Camino Avenue
Sacramento, CA 95815
(916) 565-2546
Open Thu-Fri 12pm-6pm; Weekends 12pm-5pm

Dragatomi (As part of their Not Vinyl Show this May)
2317 J Street
Sacramento, CA 95816
(916) 706-0535

Psycho Donuts
2006 Winchester Boulevard
Campbell, CA 95008-3400
(408) 378-4540

Sunday, April 25, 2010

Monday, April 12, 2010

C!nder at United Coffee House in Sacramento

The show is up now and there will be a reception this Saturday, 17 April 2010.  Here's the details:


Reception starts at 6pm.

"be seeing you..."
C!nder


Monday, March 22, 2010

My First Solo Show This April at United Coffee House

This is very exciting for me!  This April, United Coffee House will be hosting my first solo show!  I'm planning on having at least 40 paintings and a score or more of Hakos on walls and counters for sale.  A lot of the paintings will be new works featuring my characters and story worlds.  This show will also debut my first Art Game: Rocket Racers.
Be seeing you...
C!nder

Monday, February 1, 2010

Finally getting started on "The Project"....

 

A few years back...actually, many years ago when I and my brother were just in grade school, I had this idea of making my own paper models that I could sell as either fully assemble toys or semi assembled kits.  The concept had followed me all throughout my art and hobby filled life until 'a few years back' I started making the Hakobots.  Originally, the Hakos were just a DIY toy similar to the vinyl toy movement.  I'd make a random batch for art shows with a select few to be placed serendipitously about Sacramento or handed off to individuals.  Eventually, the idea to make a game for them came about.  Hobby gaming is a big part of my recreational, family and creative life and I'm just fascinated with games in general.  "I'm most happiest when I'm playing games." was an answer I gave in a class once where they do that whole self evaluation project.  It's true: I am happiest when I'm playing games...more importantly, when I'm playing games with people I care about and enjoy being around.  To an extent, I see the way I create as a game.  There is a strategy you select, which is your subject matter, theme, materials and composition.  Then, once you get into the process, you have your tactics which is how you put it all together.  There's also a metagame with the creative process, but that could be a whole book by the time I'm finished with the topic (hint, hint...wink, wink, nudge nudge). 

So a game for the Hakos was developed, playtested and distributed amongst interested friends.  It didn't really pick up after that. I had designed the game where you would take a collection of Hakos and battle it out on a table top, floor or whatever against another guy/gals collection or even a singl Hako.  The cool part was that you could choose either a predesigned set of stats for you Hako or make up your own.  Well, "cool" doesn't always move the idea.  So I rethought the idea and came to this conclusion: People like the Hakos for themselves; having a game isn't all that important and if I wanted to get people interested in playing with the Hakos, I should keep the game quick and fun.  The "Strategy Table Top" game is fine, just a bit more than what most people have time to get into.  The next consideration was "How do I make this fun for me to make as well?" That was easy, develope several styles of play that could be applied to varrying formats and themes.  

One such theme is the resource race.  A fun concept that could take as long or short a time as the players wanted.  Enter "Asteroid Racers".  It's a board game with a start, a finish and a dynamic board where you can move your pieces in a semi random route.  The above photo shows a rough layout of the board which is actually the top of an IKEA end table I had in the studio for about two years.  Of course, there will be a small set of Hakos to go with it along with a pair of game dice and means to store the playing pieces when not in use.  The technical aspect of the playing board will be that it can still serve as an end table as I plan to lay down several coats of clear spray to seal it well.  I'm experimenting with Mimwax and if by the time the table is ready, I'm comfortable enough with Mimwax, I may use that as well as it will resist wear a bit better...or so I'm told.

UPDATED


 

Now that I've finished the paint, I'll let it set for an evening before clear coating.  Designing and building the Hakos to go with it will be the next step.  There's also the consideration of game dice and a means to store the pieces when not in use.  I think a simple, classic bag with draw string will do nicely.  There's a crux under the table where the three legs come together and it would be just the size for a bag of two dice and two Hakos.  I tested a few different predesigned dice and found that the rebound on the table is such that the dice bounced off a few times too many for my liking.  So, I'll also be building a Hako dice cup to help control that.  Another idea I used in a different game was to place the dice in one of those capsules found in coin-op toy machines.  You'd only need to roll one die; with the die in it's own container/enclosed die cup, you'd simply shake the capsule then place it on the table.  Die rolled, number generated and no "Quick!  Catch it before the cat does!"   The thing is:  I've used up nearly all my capsules in other projects...so I'll hunt around for a ready alternative or engineer a Hako to be a Dice Capsule.  Possibilties...I could design the Hako to look like a rocket ship with the view port large enough to see the die inside.  Check back for updates!

-Cinder


Sunday, January 31, 2010

In further news of Titania...

 

Titania Beach Holiday
16 x 22.25

While Titania is void of any such things as beaches, in the normal sense, it is not beyond the capacity of the Tinkerers to create one. Titania Beach is one such locale and is typically well guarded.

 

The Lost Palace of Alhambra
13 x 10

Legends abound in Titania.  One such story is of a magnificent palace where thousands would gather to be entertained and even whisked away to distant lands and times if only for the briefest of moments.  It was said that the palace suffered a dire fate and had vanished from the land until a Skyprobe discovered it hidden cleverly amongst the pure clouds high above.

 

Attack of the Kadian Horrors
13 x 10

There is danger in Titania...an invasion has begun!  Wretches of vile insipidity prowl the skyways in search of prey.  Only the Rocketbots have raised arms against these monstrosities ...we can only hope they succeed or inspire others!

Friday, January 22, 2010

Art Show Comming Up!


Just click on the above and see a higher res version for all the information.
Here's a sample of what I'll be bringing:

Donated to the Sweet Relief  benefit raffle will be "A Daisy For the Invaders"  16" x 16" acrylic.







Hope to see you there!!

C!nder